#pragma once
#ifndef _DEFINE_H_
#define _DEFINE_H_

class Define
{
public:
	static const float GRAVYTY;
	static const float PTM_RATIO;
	static const float DEG_TO_RAD;
	static const float RAD_TO_DEG;
	
	static const float BODY_DENSITY;
	static const float BODY_FRICTION;
	static const float BODY_RESTITUTION;

	static const int SCREEN_HEIGHT;
	static const int SCREEN_WIDTH;
};

enum OBJECT_ID
{
	OBJECT_GUN = 0,
	OBJECT_BULLET = 1,
	OBJECT_ENEMY = 2
};

enum BUTTON_ID
{
	BTN_START = 0,
	BTN_SETTING = 1
};
#endif _DEFINE_H_